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MERCEDES BASKETBALL

Tiger Tally. v4.8.3

Offline launch: checking…
HALF CLOCK
10:00
UNANSWERED RUNNo scoring yet
RECENT SCORING0–0Last 3 game minutes
LAST RECORDED ACTIONNo actions recorded
PLAYER FOR THIS TEAMTEAM ONLY

2s and 3s: tap Made/Missed → tap the court. Free throws and other stats record immediately.

Play tracking optional
Optional next-play details

Turnover tags apply to TO only. “Forced” means forced by the opposing defense. Transition applies to field-goal attempts.

Select a team and player. Ready to play.

Recent plays · Both teams

Swipe left for Delete · Undo restores a deleted play.

Shot location

Tap where the shot was taken.

Your tap saves the shot. Cancel saves nothing.

Keyboard: arrows to position, Enter to save. Previous shots are faint.

Fouls & timeouts

Timeouts pause the clock. Foul and timeout entries can be edited or removed in Play log and support Undo/Redo.

Configure foul / timeout rules

Set these to your competition’s rules. This dashboard uses recorded fouls; it is not an official scoring book.

Adjust totals here if an overtime adds a timeout. Timeouts do not automatically reset.

Opponent points

Score-only entries change the scoreboard without inventing shot attempts or player stats. Use Play log to edit each entry.

Shots needing locations

Points and shooting totals are already recorded. Add locations when play stops. Charts include only plotted shots.

Coach report package

Full and team reports include box scores, period breakdowns, lineup and play results, coach notes, team charts and a separate shot-chart page for every rostered player. Free throws are shown separately.

Game setup

Choose the format before recording or running the clock. Teams supports your roster and the opponent’s roster for actual games.

The clock pauses at zero. Select the next period on the scoreboard when ready. Each overtime is tracked separately. Once play starts, this game’s format stays fixed; clock corrections remain available under Edit.

Game details & recording

Our team’s field-goal attempts always open the shot-location court. This option controls the opponent only. With one manager, you can also select Our team only under Stat tracking for opponent score/fouls only. Both-team tracking stays the default.

Edit scheduled event

Saved teams

Saved teams are reusable templates. Editing a preset does not change current or past games. For a temporary injury, uncheck the player after loading the roster in Teams. For a permanent roster change or call-up, edit and save the preset here.

New games start from this complete saved roster, even if someone was unavailable for the previous game. Opponents can be saved as presets too.

Both teams

Enter one name per line, or separate names with commas. Jersey numbers are optional: Pep or 12, Pep. Names-only entries receive temporary roster numbers. Use unique names and jersey numbers within each team. Set both rosters before each game. The first five are selected initially; use Sub / set five to choose your starters. You can add players during a game. After play or timing begins, keep existing player lines unchanged and append new names; new players start on the bench.

Choose five on the floor

The clock is paused. Tap a player going out, then one coming in. You can replace several players at once. Apply when exactly five are selected, then use Start to resume.

5 / 5 selectedEXACTLY FIVE

Adjust the period clock

The clock pauses while you edit. Changing periods pauses and resets the clock to your configured length. Existing stats stay.

Edit play

The five recorded on the floor remain attached to this play. Changing its period or clock time clears its elapsed-time measurement so scoring-gap reports do not use an uncertain timestamp.

Courtside quick start

  1. Courtside layout starts with a compact scoreboard, one player selector and larger stat controls. Tap an on-floor player, then the stat. The screen brings recording controls into view if needed. Full layout in the section tabs restores the expanded display.
  2. Use Game setup for quarters/halves, game details, our-team-only mode and opponent shot-location selection. In our-team-only mode, enter opponent points from the scoreboard or Opponent points; opponent FG attempts are not inferred. Use Teams to enter both rosters. You can append new players during a game; existing stats and lineups stay attached to the original players. Added players start on the bench. Sub / set five also has an Add players to roster shortcut.
  3. Choose five players per team with Sub / set five. Tap an on-floor player to record their stats.
  4. Substitutions pause the clock. Swap players, Apply five, then Start. Track lineup minutes and +/− under Lineups.
  5. Before the scrimmage, use Choose play → Set up plays to add your play names. Select offense and play, then Start possession. Keep it open for offensive rebounds and the full free-throw sequence. End it or Start next possession before the next trip.
  6. Use Play calls to review possessions, shooting and points per possession. Opening possessions by period appear in the full postgame report. Open and unknown possessions are excluded from efficiency.
  7. Use Game setup to choose two halves or four quarters and the period length before starting. Start the clock. Pause on whistles when you want a stopped clock.
  8. For a 2 or 3, choose the category and result, then tap its location. The play keeps the clock time from the first tap.
  9. Tap Undo repeatedly to step back through actions; Redo restores them in order. A new action clears Redo.
  10. Use Edit plays to find any recorded action, then Edit play or Remove. Edit last opens the latest play immediately.
  11. Use Review & history to set a game name, numerical practice goal and coach notes.
  12. Finish & save stores a snapshot and opens the postgame review. New game saves the old game before clearing it.
  13. Review player cards, units, scoring runs and practice suggestions. Full report / Report options exports a team chart and a separate chart for every player. Choose our-team-only or individual player reports as needed. Download report HTML to share, or Print / Save PDF.
  14. Use Fouls & timeouts to set your competition’s limits and track remaining timeouts. Season & schedule separates actual games from scrimmages; only finished games count toward season averages and W/L.
  15. Upload the complete app folder for offline launch. Open online once and wait for Offline ready before leaving Wi-Fi. Updates wait for you to press Update ready; games are not uploaded or synced.
  16. Back up all games regularly. History stays on this device/browser; import a history backup to move it.
  17. Optional next-play tags distinguish live-ball turnovers, turnovers forced by the opponent and transition shots. BOX OUT records a missed box-out; it does not add a rebound.

Rim/Paint and Midrange are categories you choose. The court records the location you tap; it does not override your category. Free throws do not appear on the shot chart.

Browser data stays on this device. Backups preserve rosters, lineups, substitutions, all plays, shot locations, and clock state. Unit minutes count only while the game clock runs. Undo/Redo remembers up to 1,000 actions in the current period, including after refreshing this browser. Every play in any period remains individually editable from Play log; undoing a substitution pauses the clock. Use the play log to correct earlier periods. Older imported plays without lineup information remain untracked. The clock continues when the page is in the background; pause before leaving if you want it stopped.

iPad: landscape gives you controls and a live shot chart side by side. Portrait keeps the recording controls wide. A Safari Home Screen installation requires this file to be served from a website.

Play tracking

Play running

Keep this possession through offensive rebounds, shooting fouls and free throws. Start next closes it and begins another. Select the offensive team here; recording defensive stats does not change the possession. Use FOULED to count a shooting foul drawn.

Set up your plays

Add your play names before the scrimmage, one per line. This list carries into your next game. Changing the list does not rename older possessions.

Edit possession

Edit individual stats in Play log. Changing this play name keeps all linked shots, free throws and turnovers together.